E3 isn't over, but most of the biggest questions going into it have already been answered. The Big 3 have spoken, and now it’s time for the yearly judging of the victor. Here’s my take on each press conference in turn.
Microsoft:
Microsoft pushed Kinect, and they pushed it hard. 90% of their press conference featured games either designed for or compatible with Kinect, and frankly, it got annoying after a while. I’m sure I’m not the only one who started counting the number of times they described Kinect with words like “magical” and lost count.
This wouldn’t be an issue if the games were decent, but frankly, they weren’t. Even the game I considered the most promising going in, Star Wars Kinect, turned out to be an on-rails arm-flailer. Sure, it might be kind of cool to wave your hand and send a wave of the force crashing over droids, or flick your wrist to deflect a laser bolt with your lightsaber, but I’m not going to “feel like a Jedi” with no say over which way my feet take me. The best Kinect game ended up being Minecraft, which was merely announced for Kinect without any demonstration, and left me wondering how movement would be handled if both hands are busy breaking and placing blocks with gestures.
Something particularly puzzling occurred to me as I watched the various Kinect demos. When showing off shooters, the people on stage had to adopt silly poses and make exaggerated gestures just to fire a gun. Naturally, I assumed that holding your hands as if holding a gun and curling your finger as if pulling a trigger was simply too small of a movement for Kinect to detect. At least, that’s what I thought, until later on when a game was revealed where individual fingers can “paint” a 3D picture around people on screen. If it works for some silly art game, then why not for a first-person shooter?
Hardcore gamers were placated by Gears and MW3, but I imagine many are feeling as if Microsoft is leaving them behind considering that a virtual Disney tour and Sesame Street game got more screen time than most any shooter.
Probably the biggest surprise and single most redeeming factor came at the very end, when, surprise surprise, Halo 4 was teased! Personally, Halo has never been among my favorite franchises, and my hours with the series can be counted on one hand. But my fingers are crossed along with everyone else that Microsoft and 343 studios can pull off a quality shooter like Bungie did.
In the end, I found myself wondering if Microsoft knows their audience. The people watching E3 press conferences are generally not the people who will get excited about a Sesame Street Kinect game, even if Tim Schafer is on board.
Pros:
- Minecraft (though it might not work too well)
- Halo 4
- Some promising Kinect voice-recognition tech
Cons:
- “Kinect! Did we mention Kinect? How ‘bout that Kinect, eh? You like Kinect, right?”
- Less screen time for the latest blockbusters than for gimmicky kid games.
- “What do you mean you don’t like Kinect?!? WE WILL MAKE YOU LIKE IT.”
Grade: C
Sony:
Right off the bat, Sony addressed the elephant in the room: the PSN problems. An apology was issued, and it was appropriately humble. Customers were reassured of Sony’s renewed commitment to security, and since we got free games out of it, I think it’s officially time to stop complaining.
With that out of the way, they jumped right into the pool of exclusive titles. Uncharted 3 looked gorgeous in action, Infamous 2 (out today) sounds great, HD 3D remakes of titles like Ico and Shadow of the Colossus were announced, and Sly Cooper will be returning! Really, it’s a great lineup.
3D got pushed pretty hard, but not obnoxiously so, and they made sure to address the #1 complaint about it (the price) with a new PlayStation-branded entry-level 3D 24 inch monitor, bundled with Resistance 3 and a pair of 3D glasses. On top of that, new split-screen technology using 3D glasses got a round of applause from the audience because it fixes the age-old problems of limited screen size and screen-peeking.
But the most impressive things came later, when the NGP was revealed and renamed PlayStation Vita. We already knew the tech was impressive, but as game after game was revealed and the full extent of cross-platform play between Vita and PS3 was shown, it just got better and better. Naturally, all this made people a little nervous about the price. No worries! The Wi-Fi model will be $249 and the 3G model $299. That’s a match to the 3DS at the low end, and surprisingly reasonable at the high end. There was some audible dissent from the crowd when an exclusive deal with AT&T was revealed, but hey, at least it’s not an untested network Sony put together themselves.
Pros:
- Apology
- 3D made affordable
- Vita turned out to be better and cheaper than expected
Cons:
- What happened to Kevin Butler?
- 3D made cheap in more ways than one
Grade: A
Nintendo:
When it began, the impression I got from Nintendo’s press conference was that they were trying a bit too hard to be lighthearted. Miyamoto had some fun with the orchestra and made some silly gestures, and it took a while for things to get going. But once they did, it was pretty impressive.
There was quite a bit of talk about the 25th anniversary of the Legend of Zelda, including the announcement of a musical tour for the game’s soundtrack. If it comes to Minnesota, I might see about going to see it myself.
I’ve always thought Reggie Fils-Aime is a terrible speaker, and this press conference didn’t help that. There were repeated unusual analogies that didn’t really work, and it didn’t seem to be going anywhere until the new console was named: Wii U. Then the deliberate contradictions and unusual wordplay made a bit more sense, but it still seemed silly. Wii U is an even sillier name than Wii was, and Wii never stopped being a silly name, we just got used to it. Wii U is going to be harder, especially because I want to pronounce it “weeooo” for some reason and that makes me sound like a siren.
The console alone would be something to talk about, but the games! Apparently all Nintendo needed to get 3rd-parties on board was some modern hardware, because just about everyone is rushing to port their games to the Wii U. Their 1st-party lineup is already looking amazing too. Personally, all I needed to hear was “Super Smash Bros.,” but I’m a fanboy like that.
Obviously the 3DS was featured as well, but there wasn’t much to say that hasn’t already been said. Games were teased, but I don’t think any of them were news, and the only surprise title was Super Smash Bros., which will apparently be coming to both 3DS and Wii U. Whether you can play between the two platforms was not confirmed.
Pros:
- A focus on online was stressed, which hopefully means no more friend codes
- The Wii U will support 1080p HD graphics, and a ton of developers are on board already
Cons:
- We were left with more questions than answers: What are the technical specs of the Wii U? How will the new online system work?
Grade: B+
After reviewing their press conferences, I personally have to conclude that Sony “won” E3 this year. They showed the most impressive games and backed them up with some solid hardware. Nintendo was close behind, but the games (while impressive) were almost entirely previously-confirmed titles, and there wasn’t enough info on the Wii U hardware. Microsoft simply bombed their showing through sheer volume of Kinect promos.
Note: Obviously this blog reflects my own opinions, and you’re free to disagree with them. In fact, as long as you’re not going to be a blatant fanboy, I encourage you to express your own opinion in the comments. Let me know what you think.